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MATTE PAINTING ARTIST
SVEN SAUER
AMBIVALENZ LTD.

WIESBADEN, GERMANY


1979 BORN IN GROSS-GERAU, GERMANY

1999 FX-MAKE-UP ARTIST

2002 FOUNDER - MOSAIK PRODUCTION
        • DIRECTOR OF SEVERAL SHORTFILMS AND DOCUMENTARIES

2004 UNIVERSITY OF APPLIED SCIENCES WIESBADEN
        • FILM-DRAMATURGY

2005 ART DIRECTOR - BRAND COMPETENCE
        • INTERACTIVE DESIGN

2006 FOUNDER - THE RABBIT HOLE
        • EVENT-DRAMATURGY

2007 AMBIVALENZ  LTD.
        DIRECTOR MULTIDIMENSIONAL DESIGN

2008 3D-IO
        • MATTEPAINTING ARTIST
CREATIVE DIRECTOR

2008 DMPA - VISUAL DEVELOPMENT
        A MEMBER OF 3D-IO AND AMBIVALENZ LTD.
• DIRECTOR VISUAL DEVELOPMENT


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2007 BERLITZ - LANGUAGE AND CULTURAL TRAINING
       
• MANDARIN (CHINESE)

2004
DOMINION ENGLISH SCHOOL
       
AUCKLAND, NEW ZEALAND
• ENGLISH


2003
LSC - LANGUAGE STUDIES CANADA
       
TORONTO, CANADA
• ENGLISH

2002
INSTITUTE OF ENGLISH LANGUAGE STUDIES
       
SLIEMA, MALTA
• ENGLISH







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Creative Art Directo
Igor Posavec
3d-io

WIESBADEN, GERMANY


1994 Academy for World Trade in Frankfurt

1998 Communication-Design Study Mainz

2006 3d-io Founder, Manager and Lead Artist

Igor Posavec is a professional artist who uses 3D software and techniques of illusion
and transformation to bring people into his work as active agents of perception.
His work utilizes technologies such as digital imaging, ComputerGraphics video, 3D Software,
and compositing systems to create astonishing Images and animations.

Previously, Igor was a Designer and Art Director of 3D graphics for M.I.T. GmbH on the
award-winning Software “Thyssen Telecom Multimedia Show”. He has shown his work in
galleries in Internet, and got dozens of Awards, including CGInside and CGChannel.
In addition, he has worked with Related-Designs and collaborating with Digital-Domain
Studios in Canada to create Special Effects for the “Alias” TV Series or ANNO1701 Layouts.

His current research involves creating 3D Artwork for Games, Industrial Design,
Concept Art and Low-Poly Reatime Graphics.






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Director 3D/CGI
Stephan Baumann
AMBIVALENZ LTD.

WIESBADEN, GERMANY

Stephan Baumann studierte Kommunikationsdesign an der FH
(University of Applied Sciences) in Wiesbaden.
Seine Schwerpunkte liegen in Postproduktion (3D) und Screendesign.
In den vergangenen Jahren arbeitete bei verschiedenen Firmen wie FIFTYEIGHT und
SCHOLZ & VOLKMER u.a. für Meister Proper, Pepito (LU), Mercedes-Benz, Coke und Leica.
Im Gamebereich wirkte er bei der Realisation von Cutscenes und Vorspann von Titeln wie
Spellforce 2 mit. Im jüngsten Projekt Perry Rhodan war er in verschiedenen Disziplinen wie
Postproduction, Webdesign und Game-Interface tätig.






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Director Motiondesign
M. Ramin Banan
AMBIVALENZ LTD.

WIESBADEN, GERMANY


1976 Geboren in Giessen

2000 SWR/ ARD Fernsehgrafik

2003 Freelancer in den Bereichen Motiondesign und Screendesign
        • bspw. 3deluxe, dieFirma oder Scholz&Volkmer

2005 Studium Kommunikationsdesign an der FH Wiesbadenn
       
2006 Geschäftsführender Gesellschafter Ambivalenz Ltd     





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3d-io D.O.O. Shareholer
Boris Posavec
3d-io EAST

Belgrade, Serbia & Montenegro



Former Amiga Scene coder and musician,
started in 90' with assembler for mc68k and Ansi C. Developed
his way up to the modern game realtime 3d graphics and gameplay programming.
Works today as technical director at 3d-io,
specializing in both technology and modern gameplay concepts.

During last 8 years colaborated in the development of a high performance,
next gen realtime 3d engine (Elasticity), simultaneously developing several
products based on it:  
- Ruhemasse Null
- Beowulf Demo
- Perry Rhodan The Adventure

Studied german language and literature at the university of Belgrade, Serbia. Proficient in: C/C++, PHP, Lua, Flash AS, JS.

Other non-programming skills: electronic music production
and mixing, video/sound compositing, audio editing and
sequencing software, hardware synthesizer programming.






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Lead Programmer
Milan ‘Speedy’ Bulat
3d-io D.O.O., Shareholer

Belgrade, Serbia & Montenegro


1996 learned UNIX and Linux system administration and
        security, in-depth knowledge of TCP/IP and internet protocols

2001 worked at GIS, 'Group for Intelligent Systems'
        programming real-time DSP algorithms


2002 singlehandedly programmed Linux OS based server application
        (60.000+ lines of code) for Computer Telephony at Audiotel d.o.o.


2003 Uprogramed Elasticity 3D and game engine


2004 lead programmer for the 3D edutainment game "Ruhemasse Null"
        published by Brain Games Publishing GmbH


2005 lead programmer for the demo of the “Beowulf” game project,
        presented sucessfully to the large publishers at E3 fair 2005

2003 singlehandedly programmed Linux OS based server application
        (60.000+ lines of code) for Computer Telephony at Audiotel d.o.o.


2007 lead programmer for “Perry Rhodan - The Adventure” game project,
        as part of 3d-io GmbH







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Concept Artist /Lead Artist
Daniel Igarza
3d-io Studio for ConcepArt & Designs

Córdoba, ARGENTINA


1990 Advertising designs and animations for TV channel TeleCo

1994 Computer teaching at Institute of Computer Sciencea.

1998 3D modelling for many academic thesis at the Universidad Nacional de Córdoba

2000 Conceptual designs for La Cantera

2001 Freelance concept artist for Cumulus3D

2003 Freelance concept artist for 3D-IO Studios, Wiesbaden, Germany. Game development.

2005 Freelance concept artist for KranX Productions, Kaliningrad, Russia. Game development.

2006 Freelance concept artist for Larian Studios, Oudenaarde, Belgium. Game development.


 
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