2002 FOUNDER - MOSAIK PRODUCTION • DIRECTOR OF SEVERAL SHORTFILMS AND DOCUMENTARIES
2004 UNIVERSITY OF APPLIED SCIENCES WIESBADEN • FILM-DRAMATURGY
2005 ART DIRECTOR - BRAND COMPETENCE • INTERACTIVE DESIGN
2006 FOUNDER - THE RABBIT HOLE • EVENT-DRAMATURGY
2007 AMBIVALENZ LTD. • DIRECTOR MULTIDIMENSIONAL DESIGN
2008 3D-IO • MATTEPAINTING ARTIST • CREATIVE DIRECTOR
2008 DMPA - VISUAL DEVELOPMENT A MEMBER OF 3D-IO AND AMBIVALENZ LTD. • DIRECTOR VISUAL DEVELOPMENT _______________________________________
2007 BERLITZ - LANGUAGE AND CULTURAL TRAINING • MANDARIN (CHINESE)
2004 DOMINION ENGLISH SCHOOL AUCKLAND, NEW ZEALAND • ENGLISH
2003 LSC - LANGUAGE STUDIES CANADA TORONTO, CANADA • ENGLISH
2002 INSTITUTE OF ENGLISH LANGUAGE STUDIES SLIEMA, MALTA • ENGLISH
Creative Art Directo Igor Posavec
3d-io
WIESBADEN, GERMANY
1994 Academy for World Trade in Frankfurt
1998 Communication-Design Study Mainz
2006 3d-io Founder, Manager and Lead Artist
Igor Posavec is a professional artist who uses 3D software and techniques of illusion
and transformation to bring people into his work as active agents of perception.
His work utilizes technologies such as digital imaging, ComputerGraphics video, 3D Software,
and compositing systems to create astonishing Images and animations.
Previously, Igor was a Designer and Art Director of 3D graphics for M.I.T. GmbH on the
award-winning Software “Thyssen Telecom Multimedia Show”. He has shown his work in
galleries in Internet, and got dozens of Awards, including CGInside and CGChannel.
In addition, he has worked with Related-Designs and collaborating with Digital-Domain
Studios in Canada to create Special Effects for the “Alias” TV Series or ANNO1701 Layouts.
His current research involves creating 3D Artwork for Games, Industrial Design,
Concept Art and Low-Poly Reatime Graphics.
Director 3D/CGI Stephan Baumann
AMBIVALENZ LTD.
WIESBADEN, GERMANY
Stephan Baumann studierte Kommunikationsdesign an der FH
(University of Applied Sciences) in Wiesbaden.
Seine Schwerpunkte liegen in Postproduktion (3D) und Screendesign.
In den vergangenen Jahren arbeitete bei verschiedenen Firmen wie FIFTYEIGHT und
SCHOLZ & VOLKMER u.a. für Meister Proper, Pepito (LU), Mercedes-Benz, Coke und Leica.
Im Gamebereich wirkte er bei der Realisation von Cutscenes und Vorspann von Titeln wie
Spellforce 2 mit. Im jüngsten Projekt Perry Rhodan war er in verschiedenen Disziplinen wie
Postproduction, Webdesign und Game-Interface tätig.
Director Motiondesign M. Ramin Banan
AMBIVALENZ LTD.
WIESBADEN, GERMANY
1976 Geboren in Giessen
2000 SWR/ ARD Fernsehgrafik
2003 Freelancer in den Bereichen Motiondesign und Screendesign • bspw. 3deluxe, dieFirma oder Scholz&Volkmer
2005 Studium Kommunikationsdesign an der FH Wiesbadenn
Former Amiga Scene coder and musician,
started in 90' with assembler for mc68k and Ansi C. Developed
his way up to the modern game realtime 3d graphics and gameplay programming.
Works today as technical director at 3d-io,
specializing in both technology and modern gameplay concepts.
During last 8 years colaborated in the development of a high performance,
next gen realtime 3d engine (Elasticity), simultaneously developing several
products based on it:
- Ruhemasse Null
- Beowulf Demo
- Perry Rhodan The Adventure
Studied german language and literature at the university of Belgrade, Serbia. Proficient in: C/C++, PHP, Lua, Flash AS, JS.
Other non-programming skills: electronic music production
and mixing, video/sound compositing, audio editing and
sequencing software, hardware synthesizer programming.
Lead Programmer Milan ‘Speedy’ Bulat
3d-io D.O.O., Shareholer
Belgrade, Serbia & Montenegro
1996 learned UNIX and Linux system administration and security, in-depth knowledge of TCP/IP and internet protocols
2001 worked at GIS, 'Group for Intelligent Systems' programming real-time DSP algorithms
2002 singlehandedly programmed Linux OS based server application (60.000+ lines of code) for Computer Telephony at Audiotel d.o.o.
2003 Uprogramed Elasticity 3D and game engine
2004 lead programmer for the 3D edutainment game "Ruhemasse Null" published by Brain Games Publishing GmbH
2005 lead programmer for the demo of the “Beowulf” game project, presented sucessfully to the large publishers at E3 fair 2005
2003 singlehandedly programmed Linux OS based server application (60.000+ lines of code) for Computer Telephony at Audiotel d.o.o.
2007 lead programmer for “Perry Rhodan - The Adventure” game project, as part of 3d-io GmbH
Concept Artist /Lead Artist Daniel Igarza
3d-io Studio for ConcepArt & Designs
Córdoba, ARGENTINA
1990 Advertising designs and animations for TV channel TeleCo
1994 Computer teaching at Institute of Computer Sciencea.
1998 3D modelling for many academic thesis at the Universidad Nacional de Córdoba
2000 Conceptual designs for La Cantera
2001 Freelance concept artist for Cumulus3D
2003 Freelance concept artist for 3D-IO Studios, Wiesbaden, Germany. Game development.
2005 Freelance concept artist for KranX Productions, Kaliningrad, Russia. Game development.
2006Freelance concept artist for Larian Studios, Oudenaarde, Belgium. Game development.